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The flame in the flood map
The flame in the flood map










Sometimes, a task will appear based on particular enemies that you will encounter, such as The Boar King, the Elder Wolf, and the White Wolf. You can ignore any that you like (except for story achievements that you'll complete automatically). These aren't necessary, but act as tutorials as you go.

the flame in the flood map

These mailboxes contain tasks that you can complete for rewards. You will also see a blue mailbox with a flag. Go through the camp collecting everything you can. If you die, you will restart at the beginning of the current region. The entire Campaign will last approximately 40 miles. There are story checkpoints in region 4 and region 7. By this point, you've seen the start of the game a few times, but I'll guide you through as if it is the first time. Rather, we will be setting up for a 2nd run by crafting warm clothing and building a stockpile of at least 10 jerky.

The flame in the flood map full#

This 1st run will not be a full run because of one achievement that requires you to kill no animals. Speaking to Quincy for the second time boots you out without warning.Start up a new game on Traveler difficulty.

the flame in the flood map

However, it is recommended to set up multiple Spear Traps nearby, as if the bear begins to give chase to Scout, it will not stop chasing her until either she or the bear is dead. Waking the wolves will also likely wake the bear, allowing the player to read the launchpad note and escape while the animals fight, and will also allow the player to collect Raw Meat and Wolf Hide. The area contains multiple snakes, along with wolves near the rocket entrance and a bear. However, NPC dialogue by the Feral children suggests that at least a few of the rockets launched, carrying "doctors, teachers, parents, and church mouths".

the flame in the flood map

The rockets were apparently built hastily, as the note found at the rocket uses the plural term "rockets", suggesting that multiple rockets failed to launch. This is further suggested by a Quilt, which describes a man telling a crowd of people "Nope, not for me" as they rushed by, and then saying how "the quiet of space seemed like a blessing". Judging off of the Evacuation Point signs, extremely long term parking area, and space rocket, it's likely that Angel Yards was an area built long ago in the past, meant to evacuate people into space from the rising floodwaters of the time. To the left side there's some water pumps, and to the right and north side there is just floodwaters. There's "extremely long term parking" along with a passenger drop-off area near the front, along with American flags with benches surrounding them. The yards have old buildings with hexagonal glass tops, along with old square shacks with electrical wires coming out of them and benches. Scout continues on her journey, leaving Angel Yards behind. When she returns to the shore, she finds that Quincy has fixed her raft.

the flame in the flood map

She finds a note saying that all the remaining rockets are dead, but there's hope in a place called The Kingdom, an island that is presumably on the Gulf Coast. A bear has made a den inside the entrance/exhaust funnel for the launchpad. As she ventures inside, she finds lots of old buildings, bus stops, and a space rocket. She will meet Quincy Collie, who warns her about the dangers beyond the gate. After crashing at the end of an Industrial Zone, Scout will awaken on the shoreline of what appears to be an evacuation site. It's not procedurally generated compared to the other zones. Angel Yards is an area that only appears in Campaign Mode.










The flame in the flood map